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COUNTRY TOURNAMENT

Local Cup Rules

A country-based solo score-run tournament. The best accepted score is used for leaderboard ranking.

Joining and attempts

  • The event page shows the current entry amount, prize pool, schedule and attempts available.
  • Each paid attempt is tracked by the server and cannot be duplicated by reopening the client.
  • The best accepted score for the player is used for leaderboard ranking where the event is configured for best-score ranking.

Quit and disconnect

  • An explicit Quit forfeits the active attempt immediately and consumes that paid attempt, including when no move has yet been made.
  • An involuntary disconnect receives the configured reconnect grace period.
  • If the player does not reconnect before the grace period expires, the run finalizes to the last confirmed server checkpoint rather than an unverified client score.

Server authority

  • Turn progress and accepted score checkpoints are recorded by the backend.
  • Invalid, duplicated or out-of-order events may be rejected.
  • The leaderboard and final settlement use accepted backend data, not a locally displayed score alone.

Unused entries and settlement

  • Unused joined entries are handled by the event settlement rules and are refunded when the event configuration requires it.
  • Prize tiers and final winners are based on the settled leaderboard after the event ends.
Live app configuration is authoritative

Entry fees, prize amounts, enabled payment methods, event schedules and account-specific status can change. The values shown in LudoPanda before confirmation and the server's recorded settlement control for the specific transaction or event.

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