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CLASSIC · 4 PLAYER

Arena Rules

Four-player competitive Ludo with a 10-minute match timer.

Match format

  • Four players compete in one Arena room.
  • Match time is 10 minutes.
  • Each turn has a 12-second turn timer.
  • Three skipped turns count as leaving the match. Quitting also counts as a skip/leave event for settlement purposes.

Dice, scoring and safety

  • A six, a kill or finishing a token grants an extra turn.
  • Two consecutive sixes are allowed; a third consecutive six is invalid.
  • Each valid board step moved adds 1 point.
  • A killed token loses the points accumulated by that token.
  • Finished tokens receive the configured finish scoring treatment; current standard scoring doubles the token score.
  • Safe cells and protected stacks remain safe.

Time-up and ranking

  • The current turn finishes when time expires and the system equalizes turns before the final ranking.
  • Players are ranked using the authoritative recorded score and tie-break rules.

Payout

  • Arena pays the top two valid settled positions.
  • The current default split is 65% to first place and 35% to second place from the distributable prize pool.
  • The exact entry, fee and payout preview shown before entry controls for that match.
Live app configuration is authoritative

Entry fees, prize amounts, enabled payment methods, event schedules and account-specific status can change. The values shown in LudoPanda before confirmation and the server's recorded settlement control for the specific transaction or event.

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